Jul 01, 2006, 03:49 PM // 15:49
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#21
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by sgtclarity
Oh yes, let's give more uber rare item drops to random idiots and make them multi millionaires.
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That's already being done, it's called ecto and gold drops...
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Jul 01, 2006, 03:56 PM // 15:56
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#22
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Desert Nomad
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/not signed
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Jul 01, 2006, 04:33 PM // 16:33
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#24
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: La Legion Del Dragon [LD]
Profession: W/
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There's very few places where one can actually use dp removal (I'm thinking Minerals), and like it was mentioned, if you really need that added bonus a scroll or two will do the trick. In my opinion, if such an item was made a constant drop, regardless of how uncommon, it would take away from the 'charm' of special event items.
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Jul 01, 2006, 10:54 PM // 22:54
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#25
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Crystal Indignation
Profession: R/W
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I agree with G_MAGNUS totaly I farmed alot of these things and saved them till they reached 1k each as we all knew they would be that much eventually
Just beacuse some people missed out well im sorry but tough titty you didn't spend all day farming candy cane shards.
/Notsigned
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Jul 01, 2006, 11:04 PM // 23:04
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#26
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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After wintersday I had 37 candy canes. A month ago I sold 10 of them, saving the other 27 for a time when I needed to use them. Since I'm a caster I've found that my builds work with no problems down to about 30% dp, so below that is when I need to clear DP. When I've got that much dp has always been one of these two situations:
- The PUG is so bad as a whole that we will just rack up the DP again, wasting the candy canes
- FoW groups when I still have the reward from the first quest to grab, which I chose not to pick up eariler so I could save it for when my DP needed clearing. This usually is still the first situation.
So I've never actually used the candy canes I have, so why should we add more ?
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Jul 01, 2006, 11:37 PM // 23:37
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#28
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: The Black Hand Gang [BHG]
Profession: Mo/
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Although I don't think they should implement full DP removing items, I think they could do something with adding rare scrolls that, say, remove 15%DP from every member in the party. Priced accordingly. I mean, as it is, our guild stocks up on scrolls before doing the more difficult things (Urgoz and such) and it works essentially the same way. But no, no more 100%dp removing items.
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Jul 01, 2006, 11:38 PM // 23:38
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#29
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I would like to reverse the idea: When you die you will soon recover the penalties by killing enemies. Thing is, that when you normally progress without dying, you earn + bonusses way too slow! Compared to how fast it goes when you have a death penalty, the bonus for killing when you don't have a penalty should progress the same way. Thats not the case. So I plea for making the bonus the same no matter if you suffer a death penalty or just make healthy progress
I think this solves everything: when you die you will already have benefit of the + bonus, which is not the fact with the current system.
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Jul 02, 2006, 04:00 AM // 04:00
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#30
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed, there are already candy canes so its not hard to add.
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Jul 02, 2006, 04:07 AM // 04:07
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#31
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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agh so many /not signeds IMA die,lol umm I changed my OP to having an item that completely removes it being extremely rare, and one that removes a small percent being semi rare, and I included more reasoning for this, along with the fact that DP stacks faster than it can be removed normally. Please don't get angry before making a suggestion to fix it, I am only tryiong to help people, not trying to start a flame war. I do enough defending peoiple from flames as it is, I don't want more.
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Jul 02, 2006, 05:33 AM // 05:33
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#32
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Kijik Oni Hanryuu
I would really love seeing a year-round DP removing item, of course this item would be extremely rare, so as to maintainj the idea of even having DP but it would be nice to have a few, these items would not be farmable and would drop like monstrous fangs but a much lower drop rate. Feel free to make improvement suggestions
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I hear... in the back of my head... the evil.... 'selling <item> X sojs!'
Dp was added as a penalty to dying, this penalty is to encourage you not to die. A permanent removal item removes the point.
/notsigned
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Jul 02, 2006, 05:45 AM // 05:45
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#33
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/not signed
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Jul 02, 2006, 05:47 AM // 05:47
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#34
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Jungle Guide
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no i never sold my precious 20 odd candy canes.
/cry and /whine
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Jul 02, 2006, 06:02 AM // 06:02
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#35
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Banned
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/no way in hell, not signed
Learn how to play and not require a crutch.
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Jul 02, 2006, 06:12 AM // 06:12
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#36
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Wilds Pathfinder
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They shouldn't have added CC in the first place.
Try doing a titan quest with a pug. The casters rush in like maniacs...
"Rez pls"
"anybosy got cc I buy"
"wts cc 5k ok?"
"ok"
"woot we can do this, we so pro!"
Instead of stuff like candy canes, we need more places like THK (teaches damagedealing so people don't bring 5 selfheals.. seriously, I restarted my "nubs in thk" project and it has gotten worse, 100% failure now instead of the 90% 3 months ago), Arborstone (teach people to bring res things... everybody who gets stuck in arborstone is someone who doesn't bring a res), ...
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Jul 02, 2006, 06:49 AM // 06:49
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#37
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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I thought it was every 75 EXP that removes 1% DP?
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Jul 02, 2006, 06:54 AM // 06:54
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#38
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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ty for the flame hockster much appreciated *drools sarcasm* anyway, I do know how to play the game TYVM I also know that once you hit that ungodly 60% dp mark, you can't get back on your feet, hence DP removing items.
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Jul 02, 2006, 08:43 AM // 08:43
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#39
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Banned
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If you consistently get a 60 DP, you *do not* know how to play. Or play quite horribly. Either way, wanting/needing a crutch is pathetic.
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Jul 02, 2006, 09:17 AM // 09:17
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#40
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Quote:
Originally Posted by xXa1
not signed
OP's idea will make the game far far less challenging and therefore totally pointless to play. why don't you petition EA for SIM CITY Medieval Fantasy instead?
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umm... what does sim city have to do with this? Its a good game, dont slight it
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